Meal planning for UK university students — making eating well the default, not the exception.
University students don't have an information problem — they have a structural one. When the day gets busy and there's no plan, the easiest option is always the takeaway. Ratadoit does the planning for them, so that eating well becomes the default, not an act of willpower.
Students know what healthy eating looks like. They still don't do it.
There is an opportunity to reduce the daily cognitive load of food decisions for UK university students — so that eating well becomes the default choice, not an act of willpower.
The meal is already planned before the student feels hungry. Spending and points visible at a glance. Friends feed makes healthy eating feel socially normal.
NHS-aligned plans ready in one tap. VALUE badge surfaces the cheapest option automatically. Recipes calibrated for genuine beginners.
Plan today or the whole week. Shopping list auto-generated. Step-by-step instructions remove the "I don't know how to make this" barrier that sends students to Deliveroo.
Photo a meal → logged to feed. Photo a receipt → budget updated. Manual input breaks habit loops. The camera removes both friction points with one familiar interaction.
Budget compared to last month — celebrates the delta, not the ideal. Points and leaderboard create peer motivation that sustains what individual discipline cannot.
Meal reminders before hunger takes over. Budget updates that celebrate improvement. Tips delivered progressively — learning as a byproduct of daily use.
Leading with planning instead of tracking was the most consequential design choice. Every competing app defaults to tracking. Ratadoit inverts this — plan first, and the day's decisions are already made.
Three participants from the same course gave directional findings, not range. With more time I would have recruited 8–12 participants across year groups, living situations, and dietary backgrounds.
Most UX problems are solved by making information easier to find. Behaviour change problems are solved by making the right action easier to perform. The design's job is to reduce friction, not add knowledge.